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SansGUI Getting Started Guide Examples

The following examples demonstrates some of the features and capabilities available in the SansGUI Modeling and Simulation Environment.  All these examples are extracted from A Tour of SansGUI Examples section in the SansGUI Getting Started guide.  If you would like to have some hands-on experience with SansGUI, you can go to the Download page to obtain an evaluation copy of the software including all examples and their source code.

  • Cool -- Coffee Cup Cooling Effect: demonstrates a simple model of a cooling cup of coffee.  Multiple cups of coffee are added to show the object-oriented nature of SansGUI.
  • MatPlot -- Sine and Cosine Wave Generation and Plotting: demonstrates how to generate a sine and a cosine waves by simulator DLL routines and store the data points in a matrix.  The matrix is looked up during a simulation run.  The values in the two curves are added and then plotted.

  • Feel -- Dynamic Model of Human Feelings: shows the feeling responses while a person is pushing a ball and then bumping into an obstacle.  This example also demonstrates how to plot strip charts.

  • IAC -- Interactive Activation and Competition: demonstrates inexact and associative information retrieval in a database using an artificial neural network.  This example also shows how to take advantage of SansGUI's subassembly handling capability.

  • New Solid -- Interactive 3D Graphics in SansGUI: explores the new interactive 3D graphics features in the new SansGUI version 1.2 and demonstrates how SansGUI supports Silicon Graphics OpenGL programming directly in Microsoft Visual C++ and Compaq Visual Fortran.


Cool -- Coffee Cup Cooling Effect

  • Description

    This example demonstrates a simplistic thermal dynamics model involving a cup of coffee.  We use this example as the first lesson that introduces the terms and concepts of SansGUI.

  • Demonstration

    Click on a picture to obtain its full size screen shot.

A simple cup of coffee model.  The left pane contains the classes, objects, and parts in the system.  The right pane shows the system parts, a coffee cup in this case, in a Canvas View of the TOP assembly.  The bottom pane displays the resulting data from a simulation run.
The dropping temperature data in the simulation results are plotted using the plotting facility in the SansGUI environment.
Five cups of coffees are created from the same coffee cup object to inherit its values.  This is accomplished without any simulator code change.
For each coffee cup, the cooling constants are changed by overriding the object values at the part level (shown in red).
The dropping temperatures data from the five coffee cups with different cooling constants are plotted.
  • Details

    In this example, we simulate the cooling effect of a cup of coffee in a very simple manner: 

        Temperature(T+dT) = Temperature(T) +

                                            (-R) * (Temperature(T) - RoomTemperature) * dT

    where T is the simulated time, dT is the time step, R is the cooling constant, Temperature(T) is the temperature of the coffee at time T and RoomTemperature is an input attribute, which will stay constant throughout the simulation.

  • Code

    The implementation of this example can be found in the evaluation functions of two classes: Base.CoffeeCup and Collection.Clock.  Click on the following links to see all the necessary code for this project.  The C/C++ and Fortran implementations are independent; only one of them is required.

  • Download

    Please go to the Download page to obtain an evaluation copy of SansGUI, which includes this example.

  • Credit

    This example is extracted from A Tour of SansGUI Examples in the SansGUI Getting Started guide.


MatPlot -- Sine and Cosine Wave Generation and Plotting

  • Description

    This example shows how to generate the data for one circular cycle (360 degrees) of a sine and cosine wave using a Load Data routine and stores the data in a two column matrix for manipulation.

  • Demonstration

    Click on a picture to obtain its full size screen shot.

The sine and cosine wave generation routines can be called when the user clicks on the Load Data button in the Matrix Object Properties dialog.  The routines first resize the matrix and then populate the matrix with the sine and cosine wave data.
The sine and cosine curves and their sum are plotted as a result.  The simulation runs for two cycles (720 degrees).
Plot cosine data and the sum of sine and cosine values as the y-coordinates against the sine data along the x-axis.
The data in the matrix can be modified by the user to introduce a "spike."
The data curves with the "spikes" are plotted.  Because the simulation run is involved with two cycles (720 degrees), there are two spikes.
  • Details

    In this example, we demonstrate the use of the Resize and Load Data functions in the Matrix class to generate and store sine and cosine wave data.  The matrix is looked up during simulation runs with the sum of their values calculated.  Two circular cycles (720 degrees) are shown in this example, but the actual duration can easily be set up in the simulation control object by the user.

  • Code

    The implementation of this example can be found in the functions of the Matrix.MyMatrix class.  Click on the following links to see all the necessary code for this project.  The C/C++ and Fortran implementations are independent; only one of them is required.

  • Download

    Please go to the Download page to obtain an evaluation copy of SansGUI, which includes this example.

  • Credit

    This example is extracted from A Tour of SansGUI Examples in the SansGUI Getting Started guide.


Feel -- Dynamic Model of Human Feelings

  • Description

    In this example, we model a person pushing a ball.  The velocity of the ball gives a signal to the person as feedback on how well he is doing, captured by the progress center in the person's feeling system.  There is also a surprise center in the system that takes an input from the progress center.  A sudden change of progress, such as in the situation of "bumping into an obstacle" results in a jerk in the surprise center.

  • Demonstration

    Click on a picture to obtain its full size screen shot.

The relationships among the ball, the progress center and the surprise center are drawn on the Canvas View with links that carry signals from one to the other..
The simulation results are plotted as strip charts using the plotting facility in the SansGUI environment.
  • Details

    At some point of the simulated time, 0.5 minutes in this example, the ball is blocked by an obstacle, and the velocity is suddenly dropped.  This, in turn, blocks out the feeling of progress and causes a jerk to be sent to the surprise center.  The signal levels in the progress and surprise centers record the two feelings of the person throughout the event.  The surprise center is modeled with two leaky capacitors to represent the fading signal levels of such feeling in the person's memory.

  • Code

    The implementation of this example can be found in the functions of the Base.Object, Base.Feeling.Progress, Base.Feeling.Surprise, and Collection.Clock classes.  Click on the following link to see all the necessary code for this project.

  • Download

    Please go to the Download page to obtain an evaluation copy of SansGUI, which includes this example.

  • Credit

    This example is extracted from A Tour of SansGUI Examples in the SansGUI Getting Started guide.  We thank Dr. Peter H. Greene of Illinois Institute of Technology, Chicago, Illinois, for providing this interesting example.


IAC -- Interactive Activation and Competition

  • Description

    This artificial neural network example implements an Interactive Activation and Competition (IAC) network for inexact, associative, contents-driven database search.  It models the profiles of 27 members from two gangs, the Jets and the Sharks.  Each member has five attributes: name, age, marital status, education level, and occupation.  The neural network model has all the possible values in these attributes represented by nodes (neurons) in clusters.  At the center of the model, there are 27 "hidden" nodes representing the 27 members.  The other 27 node cluster represents the name strings of the 27 members.  There are clusters for other attributes of the members.  For example, the age cluster contains in20s, in30s, and in40s nodes and the educational level cluster contains JuniorHigh, HighSchool, and College nodes.  Each attribute cluster is completely connected with inhibition links, meaning that when one is on, or with a high activation level, the other should be suppressed (mutual exclusion).  These inhibition links are marked with thin black lines.  Each hidden node is connected by excitation links to all the attribute value nodes that match the person's properties.  These excitation links are marked by thick green lines.

  • Demonstration

    Click on a picture to obtain its full size screen shot.

The hidden nodes represent all the individuals in the center cluster.  The top cluster contains the 27 name strings of the persons.  The other smaller clusters represent the values of the rest of the attributes.  This model is constructed on a Canvas View using the modeling facility provided by SansGUI.
The simulation can be programmatically paused or according to the parameters specified by the user before a simulation run.  It can also be interactively paused during the simulation run.  The intermediate data can be examined and plotted.  The values can be modified if needed.  Data shown in red are part override values.  Data in braces {} are symbolic parameters.
The activation levels of the age nodes are plotted after one of the member's name node has been raised high and 100 cycles have been run.  The plot indicates that the member's age is in 20s.
The same model is built with the two 27 node clusters implemented in two subassemblies (on the top of the Canvas View).
Inside a subassembly, the 27 nodes are completely connected with inhibitory links.  Each node has an exported port for connections at the parent assembly level.  The part containing the subassembly can be replicated to simplify the model building process.
The class functions in the neurons can be overridden by the user.  They can be specified on an object-by-object basis and overridden at the part level.
The resulting data plotted in this example demonstrate a different behavior of the neurons, after the user overriding functions are applied.
  • Details

    When any node is stimulated, it generates a "ripple" which will then propagate through the network according to these excitation and inhibition links.  Once the ripple settles, the activation level of each node shows the strength of the relation it has with the ripple originator.  A run-time feature in the SansGUI environment implements the 27 node clusters in a flattened network or in two subassemblies.  The implementation of the functions in the neurons remains the same.  SansGUI handles the interconnectivity among subassemblies in multiple levels.  It is the simulation developer's decision to open up some of the class functions so that they can be overridden by the simulation user, as demonstrated in this example.

    An article describing this project titled "Creating Highly Interactive Cycle-Driven Simulators with Minimal Fortran Code" has been published in Compaq Visual Fortran Newsletter issue number IX.

  • Code

    The implementation of this example can be found in the functions of the Base.Neuron class.  Click on the following links to see all the necessary code for this project.  The C/C++ and Fortran implementations are independent; only one of them is required.

  • Download

    Please go to the Download page to obtain an evaluation copy of SansGUI, which includes this example.

  • Credit

    This example is extracted from A Tour of SansGUI Examples in the SansGUI Getting Started guide.  We thank Dr. James L. McClelland of Carnegie Mellon University, Pittsburgh, Pennsylvania, for giving the permission to use his Jets and Sharks model in this example.


Solid -- Interactive 3D Graphics in SansGUI

  • Description  (New SansGUI Version 1.2 Feature)

    In this example, we explore the new interactive 3D graphics features in the SansGUI Modeling and Simulation Environment and demonstrate how SansGUI supports OpenGL graphics programming directly in Microsoft Visual C++ and Compaq Visual Fortran.  As a simulation developer, you can use the OpenGL API directly in your simulation code; no additional layers of API are introduced by SansGUI.  All the interactive user interface features, such as 3D object translation, rotation, zooming, and user selections, are handled by SansGUI, which packs this information within SansGUI data objects and passes them to your simulation routines.

  • Demonstration

    Click on a picture to obtain its full size screen shot.

A graphic window is opened to display the Utah Teapot drawn by the auxSolidTeapot() routine in the OpenGL Auxiliary Library.  The Grid View above the graphic window shows the properties of the graphic objects.  The user can change these properties directly from the Grid View, or double click on the name of the object to access its Properties dialog.
The Display Method (iType) attribute of the Teapot object has been changed to Wireframe.  The graphic display is updated immediately.  A Properties dialog can be used instead to update the graphic display manually after multiple value changes.
The user can select a point, a line, or a rectangular area of the graphic window.  This example simply echoes the selection area back to SansGUI by returning a message string containing the coordinates of the beginning and ending selection points.  The message is shown in the Message View in the Bottom Pane.
The Solid simulator rotates 3D objects about the vertical (Y) axis with a fixed increment (5 degrees) per cycle.  When the angle reaches 180 degrees, it is mathematically converted to -180 degrees and starts over again.  The Plot Results dialog shows a dynamic strip chart of the rotation angle.
Multiple graphic windows can be opened to display 3D objects.  Simulation can be paused, single stepped, fast forwarded, or stopped.  SansGUI handles all the object instantiation, multi-threading, and GUI control details so that the simulation developers can concentrate on the underlying logic and mathematics.
While the simulator is running (rotating the object about the vertical axis), the user can grab the scroll box to change the rotation angle, resulting in the irregularly plotted curve in the strip chart.
Graphic images can be printed, copied to Windows clipboard, or exported to an image file using either Bitmap (.bmp) or JPEG (.jpg) file format.
A Service Session has been entered to reveal the hidden attributes and their values in the Grid View in the Right Pane.  The service session is protected by a password, which can be set by the developer.
Multiple graphic windows and the SansGUI dynamic charting facility are working together in a simulation run.  Values in the data grids are updated accordingly.
For Developers: Class Solid is a subclass of the intrinsic Graphics class, which includes a set of hidden attributes (displayed with a light yellow background).  The last four attributes with white background color are defined for this Solid demonstration program in the SansGUI Development Environment.
  • Details

    The simulator allows users to operate on 3D objects displayed by the simulation routines that call the auxiliary library in OpenGL (GLAUX).  The user can rotate the objects, drag the objects around, zoom into and out of the scene, print the 3D images, save the images to picture files in Bitmap or JPEG format, and run the simulation to constantly rotate the objects about the vertical (Y) axis.  It also demonstrates the user interface control facility provided by the SansGUI Run-Time Environment.

  • Code

    The Solid simulator contains a class name Solid, which is derived from the new Graphics class.  The code in Solid simply calls the OpenGL Auxiliary Library routines aux{Solid|Wire}* to draw 3-dimensional objects.  The shapes of the objects can be Tetrahedron, Cube, Octahedron, Dodecahedron, IcosaHedron, Box, Cylinder, Cone, Sphere, Torus, and Teapot.  They can be displayed in either solid rendering form or wire frame.  Three primitive colors (cyan, magenta, and yellow) can be applied to the objects by the user.  Click on the following links to see all the necessary code for this project.  The C/C++ and Fortran implementations are independent; only one of them is required.

  • Download

    Please go to the Download page to obtain an evaluation copy of SansGUI 1.2, which includes this example.  It is not included in the version 1.1 distribution.

  • Credit

    This example is included in A Tour of SansGUI Examples in the SansGUI Getting Started guide.  We thank Richard S. Wright, Jr., the author of OpenGL SuperBible, for sending us the OpenGL Auxiliary Library source code with his bug fixes.

 

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Last Updated: Sunday, November 07, 2010